Older adults’ user experiences with mobile phones
Aim: To develop guidelines for GUI of mobile screen for geriatric users.
Duration: 3 months (Fall 2007 | IITG, India)
Collaborators: Aditya Saxena
Methods Used: Persona Creation, Scenario Analysis, Prototyping, Cognitive Walkthrough, Interface/ Visual Design, Reaction Time Measurement, Heuristic Evaluation, Contextual Inquiry, Survey Design, Data Analysis and Optimization.
Project Brief: The threefold aim of this project was
- To find out the problems faced by Geriatric Users (older adults) in interacting with the presently available mobile phones;
- To find out whether mobile phone usage in older adults follows a homogenous or heterogeneous pattern
- To provide a basis to the interface developer, for designing the Graphic User Interface (GUI) of the mobile phones for older adults specifically.
The limitations of a geriatric user were studied and comprehended. Two studies were conducted using a mixed-research method to identify representative user clusters and to understand user experiences. In Study 1, 25 older adult mobile phone users completed a questionnaire to investigate 1) functional usage, 2) perception about mobile phone quality, and 3) other aspects of user experiences (e.g., motivations of acquisition and learning method).
Figure below shows User's Reason for owning a mobile phone.

Figure below shows features used and preferred by target user.
Study 2 used a more holistic approach to describe older adults’ user experiences. The aims were 1) to capture stories that reflected user experiences, 2) to identify barriers that older adults faced through the course of user experience and 3) to provide recommendations to improve user experiences.
Deliverables: Results showed that older adults are generally conservative mobile phone users who use a few functions of mobile phones and perceive their present phone to be difficult to use. Understanding error messages, menu navigation, and text input were found to be the most difficult for them.
A set of user requirements along with diverse user profiles of ---- were developed as outcomes of this research. Wireframe modeling was done and a final prototype was developed in flash.
Figure below shows various divisions of mobile screen done for testing
Figure below shows snapshot of the mobile UI developed for testing
[1] IDC’s India Mobile Handset Usage and Satisfaction Study 2007